BDE Installer For RAD Studio, Delphi, C Builder 10.3 Rio

BDE Installer For RAD Studio, Delphi, C Builder 10.3 Rio

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BDE Installer For RAD Studio, Delphi, C Builder 10.3 Rio

Build Guide. Use the BDE Installer to Install the Borland Database Engine (BDE).. RAD Studio 10.3 Rio, C++Builder 10.3 Rio; OR.
# Installer for RAD Studio, Delphi, C++Builder 10.4 Rio. Note: you need 10.4 Rio already installed to add the BDE to your installation.
. * NativeDB, a set of Borland Database Engine (.NET) and ADO components to be used with Delphi and C++Builder. ADO components to be used with Microsoft.NET Smart Client or System-25sp1.
. 2006-07-20 · OpenSource Software#Installation. RAD Studio 10.3 Rio, 10.2 Tokyo, 10.1 Berlin, 10 Seattle, C++Builder 10.3 Rio, 10.2 Tokyo, 10.1 Berlin, 10 Seattle, Embarcadero RAD Studio 10.3 Rio, 10.2 Tokyo, 10.1 Berlin, 10 Seattle. 2007-07-31, 1; 1. * NativeDB, a set of Borland Database Engine (.NET) and ADO components to be used with Delphi and C++Builder.
# مطلب The Borland Database Engine (BDE) is a product for Microsoft Windows and is not supported by RAD Studio. See. That’s why the BDE Installer for Delphi, C++Builder, and Embarcadero RAD Studio 10.3 Rio, 10.2 Tokyo, 10.1 Berlin, 10 Seattle is installed along with your RAD Studio installation.
Installation of the Borland Database Engine (BDE) Rio
. 10.3 Rio; Embarcadero RAD Studio 10.3 Rio; Embarcadero RAD Studio 10.4 Sydney; Embarcadero RAD Studio 10.4 Tokyo. # install the BDE for Delphi, C++Builder and Embarcadero RAD Studio 10.3 Rio, 10.2 Tokyo, 10.1 Berlin, 10 Seattle.
. New in RAD Studio 10.3 Rio • Default DataBase type for ObjectDB is to use Microsoft SQL Server. 16.0 compatible with Visual Basic 8.0, you can install BDE and the RAD Studio Debugger (RAD Studio 10.3 Rio. 2012-

رایج .
RAD Studio Rio 10.3 BDE Installer
.
Category:Borland// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

// +build!gccgo

#include “textflag.h”

//
// System call support for ARM64, NetBSD
//

// Just jump to package syscall’s implementation for all these functions.
// The runtime may know about them.

TEXT ·Syscall(SB),NOSPLIT,$0-56
B syscall·Syscall(SB)

TEXT ·Syscall6(SB),NOSPLIT,$0-80
B syscall·Syscall6(SB)

TEXT ·Syscall9(SB),NOSPLIT,$0-104
B syscall·Syscall9(SB)

TEXT ·RawSyscall(SB),NOSPLIT,$0-56
B syscall·RawSyscall(SB)

TEXT ·RawSyscall6(SB),NOSPLIT,$0-80
B syscall·RawSyscall6(SB)
Q:

How can I get the size of the screen in AndEngine?

I’m trying to get the size of the screen in AndEngine. I’ve seen that you can do this in the old version of AndEngine, but I don’t see it mentioned anywhere.
In the new version I see ScreenUtils and AndEngineSurface, but I can’t find anything about getting the size of the screen.
Is there something that I’m missing here or is this just not available now?

A:

I guess you can now do it like this:
protected void onCreate(final Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mScene = new MyGameScene(this, mRenderer, ScreenUtils.getInstance(this).getAvailableWidth(), ScreenUtils.getInstance(this).getAvailableHeight());
}

Or if you want the screen size as a float then do like this:
float screen
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